Review: The Outer Worlds

With The Outer Worlds, Obsidian Entertainment delivers its first RPG in years. The developer takes what it has learned from working on titles like Fallout: New Vegas and Star Wars: Knights of the Old Republic and has created something completely fresh from there. It is the Fallout game you have always wanted, bug free.

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Veteran RPG players will recognise many different influences in The Outer Worlds. The companion quests remind us of Bioware, the combat and skill tree system are similar to the older Fallout games and the world feels like it even has a little Borderlands mixed in. Nevertheless, Obsidian has managed to carve their own path in the RPG landscape, with many ideas of their own and giving us the best of well, many worlds.

There is one key-word for all the dozens of hours content in this title: choice. When building your voiceless protagonist at the start of the game, you can really feel the roleplaying element of an RPG there. Your character can range anywhere from a stupid brute, to a greasy salesman or a handy scientist and all that’s in between.

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The only limit is your imagination. Throughout the game the player might even grow some new personality traits, some of which even unlock new dialogue options. Our character had become afraid of robots, which is why he started screaming every time he encountered one. This is all optional, but it helps give more dimension to the character you choose to play as.

With quests, you have as many possibilities to complete them as there are monsters on Monarch. Why help the people who’ve hired you if you can stab them in the back instead? Or sell them out to some other faction? And why not both? Almost every NPC is killable and almost every quest can be completed in more ways than you can imagine. The sheer amount of dialogue options in this game makes everything seem possible.

Instead of one big, open world, players will be discovering several smaller ones. Your ship, The Unreliable, acts as a main base of operations as you go about your business. There is a very decent variety in the planets, with no two ever feeling too much the same. The only real complaint we have is that there weren’t more of them. Oh, and that the sad truth that the game doesn’t take more than 20-30 hours to complete. The replayability is certainly there, we just wish there was more of this game to enjoy. Hopefully The Outer Worlds will give Obsidian Entertainment enough credit (and credits) to build an even bigger RPG next time around.

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As far as role playing games go, this one has got some great new features. Inventory management is an important part of the game, but the way it is laid out doesn’t make it feels like a chore. The Outer Worlds also boasts a special time-slowing combat system similar to Fallout’s VATS. This rewards quick thinking with a crippled leg or pincer on your enemy, which is always helpful. Oh, and did we mention yet that the game is completely bug and glitch free? Write this down, Bethesda.

The only thing bad about The Outer Worlds is that there isn’t more of it. The title combines many RPG elements that players know and love and expands of them in almost every way. Quests, companions, the worlds and protagonist building are all well thought out and perfectly executed. We just can’t wait for a sequel.

Rating: 9.5/10
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Platforms: PlayStation 4, Xbox One, Microsoft Windows
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Developer: Obsidian Entertainment
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Publisher: Private Division
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Price: €59,99
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