Review| Far Cry: New Dawn

Years after the nuclear hellfire at the end of Far Cry 5, we return to Hope County in the newest title of the franchise, New Dawn. A spin-off game like Far Cry: Primal with a familiar environment to explore. Instead of taking on father Joseph (who somehow survived taking a nuke to the face), you are going up against a pair of crazy twins trying to take control over the whole post-apocalyptic world. We travelled to Hope County once more, wanting to find out whether or not this game feels different enough from the last one.

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Hope County was a great setting for Far Cry 5, but the world still felt like it was missing something. That something appears to have been post-nuclear elements. Instead of the grey or brown wasteland from Fallout 3 and New Vegas, New Dawn features a bright and vibrant world, filled with colourful graffiti and exotic animals. This makes the Hope County feel new once more, no matter if you played the original. Every location has a fun and unique feeling, with many a story to be discovered through Far Cry’s attempt at environmental storytelling. This is mostly done through notes and the occasional bloodsplatter and it works well enough to make the whole world come together. Players from the previous game will definitely recognise some locations, but they look completely different this time around.

The story starts like most Far Cry games do, namely with the death of most of your closest friends. The opening sequence is dramatic and a very good example for what the rest of the game will be like. After, you spend most of your time expanding your home base and recruiting people to help you and your newfound friends. The main storyline is rather short, but there is more than enough content available to keep you going for a long while. One of our favourite additions to New Dawn is the excursions mode. In this mode you will travel to far out locations, like an abandoned theme park. Once there, you have to find some supplies, run to an extraction point and hold of until the helicopter arrives. You can choose any kind of approach to get the package, whether it’s being sneaky or driving in on a truck with a mounted turret on the back and a war(t)hog at your side. These excursions is where Far Cry: New Dawn really comes alive.

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Outposts have also gotten an overhaul and have finally been expanded on. When you conquer one you are rewarded with supplies to upgrade your base and armoury, but you also get the option to ransack the place and receive a lot more of that precious ethanol. This way, new enemies have a chance to move in the outpost, giving you a good reason to attack it once again. Every time you do this, the enemies will be tougher and the reward will be greater. This makes for a lovely addition and we would like to see this being a staple in the Far Cry games to come.

We have already established New Dawn does a lot of things very well, but there is one thing that makes us wonder why Ubisoft even tried it. There are micro-transactions in this Far Cry game and there are a lot of them. Some are relatively innocent like being able to buy crafting supplies, awesome-looking weapon and vehicle skins or some clothes for your fully customisable silent protagonist, but there is something there that will make a lot of people unhappy. Skill points are able to be bought with real money and that’s something we can’t really support. Fair enough skill points are very easy to earn by simply playing the game, but it still doesn’t feel right. Another shortcoming is the fact that you have seen most of the weapons in the previous game already and we had hoped for some more customizability. Perhaps in the next title?

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Far Cry: New Dawn is one hell of a game and it is best described with one word: fun. The expeditions, light RPG elements, colourful map, great radio stations and expeditions all make for an amazing experience and makes the title well worth buying for any Far Cry fan. However, we would like to see the micro-transactions disappear from the next title in the franchise, especially those having to do with character progression. To answer our starting question: yes the game feels different enough from Far Cry 5 and if you love Far Cry, you will love New Dawn.

Rating: 8.2/10

Platforms: PlayStation 4, Xbox One, PC

Developer: Ubisoft Montreal

Publisher: Ubisoft

Price: $45

If you are looking to get the game yourself, why not use our link to safely buy Far Cry: New Dawn ?

 Games algemeen

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